For the past 4 years or so, in my spare time, I have been working with a small start-up company, Encitra, whose goal is to help cities and real estate developers make sustainable urban plans come to life in the minds and hearts of stakeholders and the general public. We go at it with virtual reality. Not just computer animation movies; we develop complete multi-user interactive virtual environments that are built and re-built over time by multiple people, and that simulate urban areas — both structural and dynamic aspects — as faithfully as possible. Recently, we accomplished an important milestone: we were able to simulate an area of 3km x 1.5km of the city of Uppsala, Sweden. This includes the actual terrain, the major landmarks of the city, several hundred assorted buildings, as well as traffic and pedestrians. It’s all live and accessible on the Internet, although not on the Web browser. This post explains the technology behind it. For the most part, it’s all based on open source software!
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